Player as Cyborg Performer

http://narrativedesign.org/2010/04/dramaticplay/
Dungeons & Dragons as a storytelling device provides an easily accessible method of analyzing how interactive narratives overall defeat viewpoints like Ebert's; it employs a set of rules that establishes the roles of the author and players, identifying it as a game, while creating a space for both parties to act extemporaneously in relation to the narrative, relating it to other forms of interactive narratives such as interactive fiction and drama. By visiting the village of Hommlet in the adventure of the Return to the Temple of Elemental Evil, players experience narrative through a process related to Donna Harroway's Cyborg Theory within the scheme of Cybernetics Theory and act as performers in an organically adapting authored world. The author retains their position as the dispenser of narrative while the players move in a narrative third dimension to experience the story.